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So apparently, everything is about balancing between evil, and not so evil actions...

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Truly original idea, and it's pretty fun to play when you get the jist of the game! The interface is also really neat. Well done!

I just found a small bug (or maybe it is intended?), whenever i click resources, I can spam "collect antimatter" and "refine fuel", then eventually I can sell the fuel quite fast which provides me with a lot of resources and credits.

Thanks for playing! We can call it an "emergent strategy ;)" Excited that you enjoyed it, and hope you might be interested in a more fleshed out version. 

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the theme is very cool, and nice to see a different color scheme used well in 1-bit. enjoyed the writing. I think a tutorial could have helped me better understand the gameplay.

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Thanks for playing! Agreed, a slower intro of features or a tutorial would help a ton. Thanks for the feedback that it's an area to focus on

I can tell some things are still in work. The buildings produce on their own not taking from other resources the way manually doing it does unless that is intentional. The rescue mission doesn't go away or change and you can select it as many times as you want to shift your morality. Really nice aesthetic and music where I can see it being relaxing and enjoyable to play for a long time once it's more complete. 

Thank you so much! We actually pushed several last minute bug fixes before the end of the jam, if you're interested we'd love to get your thoughts on the final version!