Space Station OS
Employee,
Welcome to the Space Station OS family!
You're now the proud administrator of a Space Station OS fuel station and it's your job to keep this family running smoothly by maintaining profitability, at all times.
How? why of course by harvesting Antimatter, then refine it into Fuel, sell the Fuel, and reinvest the profits.
Grow your numbers, increase your value, drive more sales. Make us proud!
Sincerely, Management
P.S. whatever you do, don't let your fuel run out or forget your taxes
Corporate Credits & Sponsors:
Made for the 1-Bit Game Jam 2023
Corporate Feedback Program:
If you enjoyed the game, please leave us a quick comment with what you enjoyed most and what you had the most trouble with so we can continue to improve the game.
Also, follow Franz Kafka's Office Printer for more game jam titles and updates on expansions to existing games. Thank you for playing!
Asset Credits:
Status | Prototype |
Platforms | HTML5 |
Authors | Franz Kafka's Office Printer, crypticjack, reevessmoak |
Genre | Simulation |
Made with | Unity |
Tags | 1-bit, Clicker, Dark Humor, Idle, Indie, Narrative, Non violent, Pixel Art, Space |
Development log
- Making The Deadline: 1-Bit Game Jam 2023Aug 19, 2023
Comments
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So apparently, everything is about balancing between evil, and not so evil actions...
Truly original idea, and it's pretty fun to play when you get the jist of the game! The interface is also really neat. Well done!
I just found a small bug (or maybe it is intended?), whenever i click resources, I can spam "collect antimatter" and "refine fuel", then eventually I can sell the fuel quite fast which provides me with a lot of resources and credits.
Thanks for playing! We can call it an "emergent strategy ;)" Excited that you enjoyed it, and hope you might be interested in a more fleshed out version.
the theme is very cool, and nice to see a different color scheme used well in 1-bit. enjoyed the writing. I think a tutorial could have helped me better understand the gameplay.
Thanks for playing! Agreed, a slower intro of features or a tutorial would help a ton. Thanks for the feedback that it's an area to focus on
I can tell some things are still in work. The buildings produce on their own not taking from other resources the way manually doing it does unless that is intentional. The rescue mission doesn't go away or change and you can select it as many times as you want to shift your morality. Really nice aesthetic and music where I can see it being relaxing and enjoyable to play for a long time once it's more complete.
Thank you so much! We actually pushed several last minute bug fixes before the end of the jam, if you're interested we'd love to get your thoughts on the final version!