A Progress Update


I wanted to give a general update on the status of the game, post-jam. I'm continuing to develop it and working update it with the feedback that I received during the jam.

Unfortunately, I incurred more tech debt than I expected due to poor system design decisions during the jam (such as hard coding many of the games systems as a series of disjointed arrays). As a result, I've had to rewrite many of the games core systems from ground up (such as the entire click & drag system), I'm nearing the end of this refactor and will then begin to expand again.

See below for what to expect in the next update -

Next Update: TBD

Bug Fixes:

  • Will  fix click and drag error that soft locked the game after clicking on garden 
  • Will  fix mismatch between garden sprites and outputted ingredients
  • Will  fix loosing coins and recipes in cauldron
  • [WIP] Fixing villagers de spawning coins after outputting them on successful recipe

Updated Systems:

  • Will overhaul the Click & Drag system, and added physics to dragged objects
  • Will update the Merchant to come on a set cadence instead of purely randomly
  • Will add new smoke and sound cues to making it clearer when a wrong ingredient is added to the cauldron

New Systems:

  • Progression System will overhauled to start with only one recipe and its relevant ingredients instead of all recipes at the same time
  • Player now chooses which recipes to tackle by buying them from the Merchant (as opposed to receiving a random item after paying him)

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