A Progress Update
Voynich Cafe » Devlog
I wanted to give a general update on the status of the game, post-jam. I'm continuing to develop it and working update it with the feedback that I received during the jam.
Unfortunately, I incurred more tech debt than I expected due to poor system design decisions during the jam (such as hard coding many of the games systems as a series of disjointed arrays). As a result, I've had to rewrite many of the games core systems from ground up (such as the entire click & drag system), I'm nearing the end of this refactor and will then begin to expand again.
See below for what to expect in the next update -
Next Update: TBD
Bug Fixes:
- Will fix click and drag error that soft locked the game after clicking on garden
- Will fix mismatch between garden sprites and outputted ingredients
- Will fix loosing coins and recipes in cauldron
- [WIP] Fixing villagers de spawning coins after outputting them on successful recipe
Updated Systems:
- Will overhaul the Click & Drag system, and added physics to dragged objects
- Will update the Merchant to come on a set cadence instead of purely randomly
- Will add new smoke and sound cues to making it clearer when a wrong ingredient is added to the cauldron
New Systems:
- Progression System will overhauled to start with only one recipe and its relevant ingredients instead of all recipes at the same time
- Player now chooses which recipes to tackle by buying them from the Merchant (as opposed to receiving a random item after paying him)
Get Voynich Cafe
Voynich Cafe
the geometric cooking game
Status | Released |
Author | Franz Kafka's Office Printer |
Genre | Puzzle |
Tags | Casual, Cooking, Cozy, Cute, Fantasy, illumination, Medieval, potion-crafting, voynich-cafe |
More posts
- Voynich Cafe - PostmortemJul 30, 2024
- Godot Tutorial: Creating a physics based point & click mechanicJul 27, 2024
- Voynich Cafe V0.5 ReleaseJul 26, 2024
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